This site is a part of Wikia, Inc. I highly recommand you to play Blishlok when you are playing Fletcher. I'm sniper-er than the other snipers. He's a slow but potent presence on the battlefield, forcing enemies to take cover or fall back. I've been trying to open up engagements with a single sticky followed by weapon fire, and achieved some success with it, but if I miss the throw I often lose the duel outright, due to the enemy having time for a couple free shots.
Ranking from Highest to Lowest from each merc type. Pick any other assault really. This site is a part of Wikia, Inc. Everything is up for debate. Some wigs and Customized shoes will take a litter longer, about 4 to 5 weeks. So maybe start with the shotgun and switch to the blishlok later. Most likely you will get the products within 20-30 business days.
Hardly anyone is strong enough to carry those big miniguns, and few of them are smart enough to live for very long. Medic Fletcher Fletcher Fletcher Fletcher So, whatcha guys think? This is a 4 tier list: Tier 1: Very good mercs in almost any scenario. Once you make an order, it will take 15 —20 working days to customize your costume by professional dressmaker. If you need to attend a convention, please make sure you have enough time for preparing. Everything is up for debate. I've used them when I was new and the stuff I learned still apply today For your main question, I typically run with the knife out. She should always be played as a second medic Phoenix: efficient AoE healing but gets kind of outclassed by sawbonez.
A: About the measurement, when you choose custom size, you need to measure your exact body size according to the following picture instead of the costume size. Counting too much on the stickies is the most common error you might be tempted to commit. My main question is, do you always run with the stickies out? Aura: The only merc with a health station. You do need to run with stickies out, they give you the same sprint speed as a stiletto, so, all of it. Originally posted by P-Town Hero:Looking for your guys' input on this, on changes and such, if something is wrong.
You cannot make me angry and you cannot make me care. As for straight up strategies with him, I use a card that has fast weapon switching, so I usually have my primary out before throwing sticky bombs. In my opinion, you might get away with it in casual, public games, but not against experienced players. Please make sure your shipping address is correct. I'm like a traffic cop. Landing a stick is far better than splash damage.
Often included in many different comps. So Rhino players like hanging around healing station and health packs to keep their health up and keep their bullets flying. Instead, bounce off of every wall you can. Third of all, why would you only use a single sticky? Don't spam your bombs mindlessly or overcommit your bombs. Any targets the turret spots will be quickly aquired and fired at until they get into cover.
Payment: We accept payments from Paypal, Stripe and Worldpay. About running with the bombs out : I think it doesn't matter. But I have mouse buttons for abilities. You can avoid him and take the long route round. Basically, my drawn-out-question is in the title. The turret itself can be easily destroyed so sneaky placement is very important.
I understand it throws faster, but I'm not the fastest weapon swapper, so if I decide to ditch throwing stickies mid-fight, I'd like for my Blishlok to be out and not my knife. Aura's the name, healing's the…hell, it ain't no game. With a large variety of mercenaries to choose from, there's an option for most play styles. He's also very good with shotguns. Paypal accepts pay by Paypal. That said, the Ahnuld is not necessary a bad option.
Shotguns dominate close range, but if I attempt a sticky throw, I get murdered quick, so I end up using them very rarely. I recommend a Blishlok card that has a machine pistol. Bombs are also affected by your innertia. Just with a machine gun. Personally, I run from spawn with the knife and once in combat I either have a sticky or a weapon out. At what range should I be playing Fletcher anyways? But extra fee is needed.